Bulkhead (Subnautica): Difference between revisions

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(Compartment)
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{{Craftable|title1 = Bulkhead|image4 = Bulkhead.png|tab = [[Interior Pieces]]|description = Structural support and can stop water flow.|hull_integrity = [[Hull Integrity|+2 Units]]|acqired_from = [[Fragments]]|fragments = |item_id = <i>basebulkhead</i>|crafting = [[File:Silicone Rubber.png|30px|link=Silicone Rubber]] [[File:Titanium.png|30px|link=Titanium]] x4|category = [[Seabases]]|image2 = Abandoned Bulkhead.png|location2 = * [[Abandoned Seabases]]|Fragments2 = 1|image3 = Damaged_Fragment_1.png|fragments3 = 2|debugspawn3 = <i>BaseBulkheadFragment</i>|location3 = * [[Wrecks]]}}
{{Craftable|title1 = Bulkhead|image4 = Bulkhead.png|tab = [[Interior Pieces]]|description = Structural support and can stop water flow.|hull_integrity = [[Hull Integrity|+2 Units]]|acqired_from = [[Fragments]]|fragments = |item_id = <i>basebulkhead</i>|crafting = [[File:Silicone Rubber.png|30px|link=Silicone Rubber]] [[File:Titanium.png|30px|link=Titanium]] x4|category = [[Seabases]]|image2 = Abandoned Bulkhead.png|location2 = * [[Abandoned Seabases]]
** [[Floating Island]]|Fragments2 = 1|image3 = Damaged_Fragment_1.png|fragments3 = 2|debugspawn3 = <i>BaseBulkheadFragment</i>|location3 = * [[Wrecks]]
** [[Dunes]]}}
The '''Bulkhead''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]] and can only be placed inside seabases at the junction between two [[Basic Compartment]]s. The '''Bulkhead''' cannot be placed in the passages that are automatically built between two adjacent [[Multipurpose Room|Multipurpose Rooms]].
The '''Bulkhead''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]] and can only be placed inside seabases at the junction between two [[Basic Compartment]]s. The '''Bulkhead''' cannot be placed in the passages that are automatically built between two adjacent [[Multipurpose Room|Multipurpose Rooms]].



Revision as of 10:21, 30 December 2016

<infobox> <title source="title1"><default>Bulkhead (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basebulkhead||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseBulkheadFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bulkhead is a Seabase module. It is constructed with the Habitat Builder and can only be placed inside seabases at the junction between two Basic Compartments. The Bulkhead cannot be placed in the passages that are automatically built between two adjacent Multipurpose Rooms. The Bulkhead increases integrity level by +2. The Bulkhead can stop flooding from going into another section of a base.[1]

How to use

  • Open Builder menu RMB and select Bulkhead.
  • Place it (Green ghost model will confirm placement).
  • Click on the door to open and close.
  • To remove it: Press and Hold Q (with the Habitat Builder in hand) to deconstruct.

Recipe

Silicone Rubber.pngTitanium.png×4Item Arrow.pngBuilder.pngItem Arrow.pngBulkhead.png


Gallery

Videos

References

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