Multipurpose Room (Subnautica): Difference between revisions
Ironhide1212 (talk | contribs) No edit summary Tag: apiedit |
GemmaBeepo (talk | contribs) (Undo revision 147912 by Ironhide1212 (talk)) Tag: sourceedit |
||
Line 37: | Line 37: | ||
== Trivia == |
== Trivia == |
||
* Concept art shows that the ceiling of the '''Multipurpose Room''' was also intended to become a window, thereby giving a glass ceiling akin to the small ones you can make in [[X-Corridor|X-corridors]]. Whether or not this will be implemented yet is currently unknown. |
* Concept art shows that the ceiling of the '''Multipurpose Room''' was also intended to become a window, thereby giving a glass ceiling akin to the small ones you can make in [[X-Corridor|X-corridors]]. Whether or not this will be implemented yet is currently unknown. |
||
* The blueprint is obtained by scanning abandoned multipurpose rooms found in the deep shroom caves or on floater island |
|||
{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules}} |
||
[[Category:Seabase Module]] |
[[Category:Seabase Module]] |
Revision as of 01:38, 3 December 2016
<infobox> <title source="title1"><default>Multipurpose Room (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:baseroom||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseRoomFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


When constructing larger habitats it may be prudent to separate work and leisure spaces in order to maximize productivity. Treat this space as your home, but never forget that it is not.
― PDA, Dialogue

The Multipurpose Room is a Seabase Module. It provides a much larger space for movement than the Corridor.
It is constructed with a Habitat Builder and can be placed on top of a Foundation or it can be attached to a Seabase module. When the Multipurpose Room is horizontally connected with another Seabase module, a junction forms in-between. When the Multipurpose Room is connected vertically with another Multipurpose Room directly (as in, without using a Vertical Connector), they will form one larger Multipurpose Room. However, each floor cannot be accessed without adding in a ladder.
At the surface a Multipurpose Room has an integrity level of 8.8 and every Multipurpose Room added to a seabase reduces the Hull Integrity by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25).
Expansion
- Hatches can be placed on all eight of the side-panels.
- Windows can be placed on all eight of the side-panels.
- Ladders can be placed on all five floor and ceiling boxes if there is an adjacent seabase module to connect.
- Reinforcements can be placed on all eight of the side-panels. Currently, the North, South, East, and West sides give double the Hull Integrity bonus of the 45 degree sides (This may be a bug).
- The Multipurpose Room can be expanded with other modules from its side-panels. However, the side-panels that are on a 45 degree angle to the module construction cannot be expanded from. The Multipurpose Room can be expanded vertically using a second Multipurpose Room.
Recipe
The Multipurpose Room blueprint can be acquired by scanning a Multipurpose Room at one of the Abandoned Seabases.
Gallery
Multipurpose Room filled with Items and an Aurora Poster
Hatches on a Multipurpose Room in every 45 degrees angles and an I-Corridor Glass in every 90 degrees angles
Multipurpose Room Model from Sketchfab
Multipurpose Room Concept Art
Generic base Multipurpose Room from Trello.
For a more complete gallery, visit Multipurpose Room/Gallery.
Trivia
- Concept art shows that the ceiling of the Multipurpose Room was also intended to become a window, thereby giving a glass ceiling akin to the small ones you can make in X-corridors. Whether or not this will be implemented yet is currently unknown.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.