Bulkhead (Subnautica): Difference between revisions

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== Gallery ==
== Gallery ==
<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery widths="200" spacing="small">
Bulkhead (1).jpg|'''Bulkhead Module''' with door closed
20161120004412_1.jpg|'''Bulkhead''' Module with door closed.
Bulkhead (3).jpg|Front - '''Bulkhead''' Module
20161120004414_1.jpg|Front - '''Bulkhead''' Module
Bulkhead (2).jpg|Back - '''Bulkhead''' Module with door open
20161120004441_1.jpg|Back - '''Bulkhead''' Module with door open
Bulkhead (4).jpg|'''Bulkhead''' Module viewed from the outside
20161120004413_1.jpg|'''Bulkhead''' Module viewed from the outside
doorseabase.png|'''Bulkhead''' Model from [https://sketchfab.com/models/c1dc73ad6d79421293d27314fefba94c Sketchfab]
doorseabase.png|'''Bulkhead''' Model from [https://sketchfab.com/models/c1dc73ad6d79421293d27314fefba94c Sketchfab]
[https://trello-attachments.s3.amazonaws.com/568c3bb6d81a3c79cb10d543/815x589/044c743516c211e16093cd92671fc009/2016-01-05_21-55-45.png]
</gallery>
</gallery>



Revision as of 23:53, 19 November 2016

<infobox> <title source="title1"><default>Bulkhead (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basebulkhead||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseBulkheadFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bulkhead is a Seabase module. It is constructed with the Habitat Builder and can only be placed inside seabases at the junction between two Corridors. The Bulkhead cannot be placed in the passages that are automatically built between two adjacent Multipurpose Rooms. The Bulkhead increases integrity level by +2. The Bulkhead can stop flooding from going into another section of a base.[1]

How to use

  • Open Builder menu RMB and select Bulkhead.
  • Place it (Green ghost model will confirm placement).
  • Click on the door to open and close.
  • To remove it: Press and Hold Q (with the Habitat Builder in hand) to deconstruct.

Recipe

Silicone Rubber.pngTitanium.png×4Item Arrow.pngBuilder.pngItem Arrow.pngBulkhead.png


Gallery

Videos

References

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