Blood Grass: Difference between revisions
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|Attitude/s = [[:Category:Non-harvestable|Non-harvestable]] |
|Attitude/s = [[:Category:Non-harvestable|Non-harvestable]] |
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|Biome/s = [[Grassy Plateaus]] |
|Biome/s = [[Grassy Plateaus]] |
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|Active time = [[:Category:Cathemeral|Cathemeral (Day and Night)]]}} |
|Active time = [[:Category:Cathemeral|Cathemeral (Day and Night)]]}}{{Quote2|A common sea grass adapted to shallow, sandy environments.|[[PDA]]}} |
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'''Bloodgrass''' is a type of [[flora]] found exclusively in the [[Grassy Plateaus]], which in turn derives the [[Biomes|biome's]] name from the large, wide-spread patches of '''Bloodgrass'''. |
'''Bloodgrass''' is a type of [[flora]] found exclusively in the [[Grassy Plateaus]], which in turn derives the [[Biomes|biome's]] name from the large, wide-spread patches of '''Bloodgrass'''. |
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* Distinctive red coloration may be an adaptation to low wavelength light on the seabed, a deterrent against predators, or both |
* Distinctive red coloration may be an adaptation to low wavelength light on the seabed, a deterrent against predators, or both |
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* Insufficient calories for human consumption |
* Insufficient calories for human consumption |
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Predators: Reginald, spadefish, boomerang |
Predators: Reginald, spadefish, boomerang |
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Assessment: Presence supports healthy biodiversity |
Assessment: Presence supports healthy biodiversity |
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==Gallery== |
==Gallery== |
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<gallery widths="200" spacing="small"> |
<gallery widths="200" spacing="small"> |
Revision as of 01:30, 13 November 2016
Bloodgrass is a type of flora found exclusively in the Grassy Plateaus, which in turn derives the biome's name from the large, wide-spread patches of Bloodgrass.
Appearance
Bloodgrass consists of a small group of dull red blades of tall grass. They tend to grow close to each other, forming vast patches.
Data Bank Entry
A common sea grass adapted to shallow, sandy environments.
Assessment: Presence supports healthy biodiversity |
Gallery
Trivia
- Bloodgrass was initially intended to release a "red smoky dye" when touched. Whether this will be implemented in future updates is unknown.
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