Locker (Subnautica): Difference between revisions

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(Re-worded some things in the description, to make it closer to the other locker article.)
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{{Craftable|title1 = Locker|image4 = Locker.png|tab = [[Interior Modules]]|description = Locks away things you need to store.|crafting = [[File:Glass.png|30px|link=Glass]] [[File:Titanium.png|30px|link=Titanium]] x2|perks = 48 (8x6) [[Storage]]}}
{{Craftable|title1 = Locker|image4 = Locker.png|tab = [[Interior Modules]]|description = Locks away things you need to store.|crafting = [[File:Glass.png|30px|link=Glass]] [[File:Titanium.png|30px|link=Titanium]] x2|perks = 48 (8x6) [[Storage]]}}
The '''Locker''' is a bigger edition of the [[Wall Locker]] and an item that can be placed inside the [[Cyclops]] or inside a [[Seabases|Seabase]] module to create more [[Storage|storage]] space. '''Lockers''' are constructed with the [[Habitat Builder]].
The '''Locker''' is a larger version of the [[Wall Locker]] used to provide storage. It is constructed with the [[Habitat Builder]] and can be placed inside the [[Cyclops]] or inside a [[Seabase]] module.


They hold the same amount of items (48 slots) as the player's inventory. Deconstructing a '''locker''' with items in it will result in a loss of those items.
They hold the same amount of items (48 slots) as the player's inventory. Deconstructing a '''locker''' with items in it will result in a loss of those items.

Revision as of 02:22, 10 November 2016

<infobox> <title source="title1"><default>Locker (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Locker is a larger version of the Wall Locker used to provide storage. It is constructed with the Habitat Builder and can be placed inside the Cyclops or inside a Seabase module. They hold the same amount of items (48 slots) as the player's inventory. Deconstructing a locker with items in it will result in a loss of those items.

Future Updates

  • In the future the locker will have opening and closing animations.[1]

Recipe

Glass.pngTitanium.pngTitanium.pngItem Arrow.pngBuilder.pngItem Arrow.pngLocker.png

Gallery

Refrences

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