Subnautica: Difference between revisions
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==Developers== |
==Developers== |
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===Directors & Producer=== |
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'''Staff''' |
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* Charlie Cleveland: Game Director |
* Charlie Cleveland: Game Director |
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* Max McGuire: Technical Director |
* Max McGuire: Technical Director |
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* Cory Strader: Art Director & Concept Artist |
* Cory Strader: Art Director & Concept Artist |
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* Hugh Jeremy: Producer & PR Representative |
* Hugh Jeremy: Producer & PR Representative |
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===Animators=== |
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* Colin Knueppel: Animation Lead |
* Colin Knueppel: Animation Lead |
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* Louis Karim: Animator & Rigger |
* Louis Karim: Animator & Rigger |
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* Scott MacDonald: Animator |
* Scott MacDonald: Animator |
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* Brian Cummings: Animator |
* Brian Cummings: Animator |
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===Software Engineers=== |
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* Andreas Urwalek: Software Engineer |
* Andreas Urwalek: Software Engineer |
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* Jonas Grohmann: Software Engineer |
* Jonas Grohmann: Software Engineer |
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* Vyacheslav Sedovich: Software Engineer |
* Vyacheslav Sedovich: Software Engineer |
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* Scott Thunelius: Software Engineer & 3D Artist |
* Scott Thunelius: Software Engineer & 3D Artist |
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===Designers==== |
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* Sergey Solovyev: Technical Artist |
* Sergey Solovyev: Technical Artist |
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* Maxim Vigovsky: Technical Artist |
* Maxim Vigovsky: Technical Artist |
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* Kiel McDonald: World Designer |
* Kiel McDonald: World Designer |
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* Jake Smith: World Designer |
* Jake Smith: World Designer |
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===Media=== |
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* Simon Chylinski: Sound Designer |
* Simon Chylinski: Sound Designer |
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* Lukas Nowaczek: Web Programmer |
* Lukas Nowaczek: Web Programmer |
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* Jessica Damerst: Website Updater |
* Jessica Damerst: Website Updater |
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===Affiliates=== |
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* FOX 3D Entertainment: Company Specializing in 3D models |
* FOX 3D Entertainment: Company Specializing in 3D models |
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* Pat Presley: Freelance Concept Artist |
* Pat Presley: Freelance Concept Artist |
Revision as of 17:10, 2 October 2016
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Subnautica is a game in development by Unknown Worlds Entertainment. Subnautica allows the player to explore an unknown alien planet by scuba diving and traveling in submarines. The planet is almost all water, meaning the player must scuba dive for almost all resources such as metal and upgrades.
Summary
Descend into the depths of an alien underwater world filled with resources, creatures, wonder and threats. Craft equipment and submarines to explore lush coral reefs, volcanoes, cave systems, and more – All while trying to survive.
Story
- In development.
Developers
Directors & Producer
- Charlie Cleveland: Game Director
- Max McGuire: Technical Director
- Cory Strader: Art Director & Concept Artist
- Hugh Jeremy: Producer & PR Representative
Animators
- Colin Knueppel: Animation Lead
- Louis Karim: Animator & Rigger
- Brandt Wojak: Animator & Rigger
- Sylvain Hel: Animator & FX Designer
- Scott MacDonald: Animator
- Brian Cummings: Animator
Software Engineers
- Andreas Urwalek: Software Engineer
- Jonas Grohmann: Software Engineer
- Igor Popov: Software Engineer
- Vyacheslav Sedovich: Software Engineer
- Scott Thunelius: Software Engineer & 3D Artist
Designers=
- Sergey Solovyev: Technical Artist
- Maxim Vigovsky: Technical Artist
- Michael Schouten: World Designer
- Oliver Hobbs: World Designer
- Andrew Jones: World Designer
- Kiel McDonald: World Designer
- Jake Smith: World Designer
Media
- Simon Chylinski: Sound Designer
- Lukas Nowaczek: Web Programmer
- Jeremy: Valve/Steam communicator
- Jessica Damerst: Website Updater
Affiliates
- FOX 3D Entertainment: Company Specializing in 3D models
- Pat Presley: Freelance Concept Artist
- Tom Jubert: Freelance Narrative Designer
Soundtrack
- Main article: Soundtrack
Merchandise
- Main article: Merchandise
Future
While Subnautica can currently only be played on PC, Mac, and Xbox One, a PS4 version may follow if the Xbox One version is successful in terms of sales.
Reception
Ian Birnbaum of PC Gamer described Subnautica as an "underwater Minecraft", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it’s going to take a lot for Subnautica to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, Subnautica will be a unique example of the ways survival can be tense, rewarding, and fun." Marsh Davies of Rock, Paper, Shotgun praised the rewarding nature of exploring the world of Subnautica, but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes.
Subnautica is heavily praised by many Youtubers for being very original.
Concept Arts
- Main article: Concept Art
Videos
- Subnautica Dangerous Creatures Update
- Subnautica Aurora Interior Expansion
- Subnautica PRAWN Update
- Subnautica Power Nap Update
- Subnautica Machinery Update
- Subnautica Gameplay - Early Access
- Subnautica Crash Sequence
- Subnautica Farming Update
- Visit official Subnautica Youtube for more videos.
Trivia
- Subnautica shares the same universe as the Natural Selection series. [1]
- This is further supported, as the company Alterra is a manufacturer of various supplies in all games by Unknown Worlds.
References
- ↑ http://imgur.com/a/nC4n1 Dated August 18, 2016.