Subnautica: Difference between revisions
(updated video) |
No edit summary Tags: Visual edit apiedit |
||
Line 1: | Line 1: | ||
{{Infobox |
|||
|title = '''Subnautica''' |
|||
|image = Subnautica.jpeg |
|||
|first = [http://unknownworlds.com Unknown Worlds Entertainment] |
|||
|second = * 16 Dec, 2014 (Steam Early Access), |
|||
* 17 May, 2016 (Xbox One) |
|||
|third = Sandbox, Survival |
|||
|fourth = Freedom, Survival, Hardcore, Creative |
|||
|fifth = PC, Mac, Xbox One |
|||
|web = [http://unknownworlds.com/subnautica/ http://unknownworlds.com/subnautica/]}} |
|||
'''''Subnautica''''' is a game in development by [[wikipedia:Unknown Worlds Entertainment|Unknown Worlds Entertainment]]. '''''Subnautica''''' allows the player to explore an [[Planet 4546B|unknown alien planet]] by scuba diving and traveling in submarines. The planet is almost all water, meaning the player must scuba dive for almost all resources such as metal and upgrades. |
|||
== |
==Developers== |
||
'''Staff''' |
|||
* Charlie Cleveland: Game Director |
|||
* Max McGuire: Technical Director |
|||
* Cory Strader: Art Director & Concept Artist |
|||
* Hugh Jeremy: Producer & PR Representative |
|||
* Colin Knueppel: Animation Lead |
|||
* Louis Karim: Animator & Rigger |
|||
* Brandt Wojak: Animator & Rigger |
|||
* Sylvain Hel: Animator & FX Designer |
|||
* Scott MacDonald: Animator |
|||
* Brian Cummings: Animator |
|||
* Andreas Urwalek: Software Engineer |
|||
* Jonas Grohmann: Software Engineer |
|||
* Igor Popov: Software Engineer |
|||
* Vyacheslav Sedovich: Software Engineer |
|||
* Scott Thunelius: Software Engineer & 3D Artist |
|||
* Sergey Solovyev: Technical Artist |
|||
* Michael Schouten: World Designer |
|||
* Oliver Hobbs: World Designer |
|||
* Andrew Jones: World Designer |
|||
* Simon Chylinski: Sound Designer |
|||
* Lukas Nowaczek: Web Programmer |
|||
* Jeremy: Valve/Steam communicator |
|||
* Jessica Damerst: Website Updater |
|||
'''Affiliates''' |
|||
⚫ | |||
* FOX 3D Entertainment: Company Specializing in 3D models |
|||
* Pat Presley: Freelance Concept Artist |
|||
* Tom Jubert: Freelance Narrative Designer |
|||
==Soundtrack== |
|||
* Main article: [[Soundtrack]] |
|||
==Merchandise== |
|||
* Main article: [[Merchandise]] |
|||
==Future== |
|||
While '''''Subnautica''''' can currently only be played on PC, Mac, and Xbox One, a PS4 version may follow if the Xbox One version is successful in terms of sales. |
|||
==Reception== |
|||
Ian Birnbaum of ''[[wikipedia:PC Gamer|PC Gamer]]'' described '''Subnautica''' as an "underwater ''[[wikipedia:Minecraft|Minecraft]]''", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it’s going to take a lot for '''Subnautica''' to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, '''Subnautica''' will be a unique example of the ways survival can be tense, rewarding, and fun." Marsh Davies of ''[[wikipedia:Rock, Paper, Shotgun|Rock, Paper, Shotgun]]'' praised the rewarding nature of exploring the world of '''Subnautica''', but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes. |
|||
'''Subnautica''' is heavily praised by many Youtubers for being very original. |
|||
==Videos== |
|||
[[File:Subnautica Dangerous Creatures Update|425px]] |
|||
[[File:Subnautica Aurora Interior Expansion|425px]] |
|||
[[File:Subnautica PRAWN Update|425px]] |
|||
[[File:Subnautica Power Nap Update|425px]] |
|||
[[File:Subnautica Machinery Update|425px]] |
|||
[[File:Subnautica Gameplay - Early Access|425px]] |
|||
[[File:Subnautica Crash Sequence|425px]] |
|||
[[File:Subnautica Farming Update|425px]] |
|||
<gallery position="left" widths="200" spacing="small" captionalign="left"> |
|||
</gallery> |
|||
==Trivia== |
|||
*''Subnautica'' shares the same universe as the ''Natural Selection'' series. <ref>http://imgur.com/a/nC4n1 ''Dated August 18, 2016.''</ref> |
|||
**This is further supported, as the company [[Alterra Corporation|Alterra]] is a manufacturer of various supplies in all games by Unknown Worlds. |
|||
==References== |
|||
[[wikipedia:Subnautica|''Subnautica'' on Wikipedia]] |
|||
<references /> |
|||
⚫ |
Revision as of 09:36, 2 October 2016
<infobox layout="stacked"> <title source="title"><default>Unknown</default></title> <image source="image"/> <label>imagecaption</label> <label>Developer(s)</label><default>Unknown</default> <label>Website</label> <label>Release Date</label><default>Unknown</default> <label>Genre</label><default>Unknown</default> <label>Game Modes</label> <label>Platform(s)</label> <label>Rating(s)</label> <label></label> </infobox>
Subnautica is a game in development by Unknown Worlds Entertainment. Subnautica allows the player to explore an unknown alien planet by scuba diving and traveling in submarines. The planet is almost all water, meaning the player must scuba dive for almost all resources such as metal and upgrades.
Developers
Staff
- Charlie Cleveland: Game Director
- Max McGuire: Technical Director
- Cory Strader: Art Director & Concept Artist
- Hugh Jeremy: Producer & PR Representative
- Colin Knueppel: Animation Lead
- Louis Karim: Animator & Rigger
- Brandt Wojak: Animator & Rigger
- Sylvain Hel: Animator & FX Designer
- Scott MacDonald: Animator
- Brian Cummings: Animator
- Andreas Urwalek: Software Engineer
- Jonas Grohmann: Software Engineer
- Igor Popov: Software Engineer
- Vyacheslav Sedovich: Software Engineer
- Scott Thunelius: Software Engineer & 3D Artist
- Sergey Solovyev: Technical Artist
- Michael Schouten: World Designer
- Oliver Hobbs: World Designer
- Andrew Jones: World Designer
- Simon Chylinski: Sound Designer
- Lukas Nowaczek: Web Programmer
- Jeremy: Valve/Steam communicator
- Jessica Damerst: Website Updater
Affiliates
- FOX 3D Entertainment: Company Specializing in 3D models
- Pat Presley: Freelance Concept Artist
- Tom Jubert: Freelance Narrative Designer
Soundtrack
- Main article: Soundtrack
Merchandise
- Main article: Merchandise
Future
While Subnautica can currently only be played on PC, Mac, and Xbox One, a PS4 version may follow if the Xbox One version is successful in terms of sales.
Reception
Ian Birnbaum of PC Gamer described Subnautica as an "underwater Minecraft", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it’s going to take a lot for Subnautica to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, Subnautica will be a unique example of the ways survival can be tense, rewarding, and fun." Marsh Davies of Rock, Paper, Shotgun praised the rewarding nature of exploring the world of Subnautica, but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes.
Subnautica is heavily praised by many Youtubers for being very original.
Videos
File:Subnautica Dangerous Creatures Update File:Subnautica Aurora Interior Expansion File:Subnautica PRAWN Update File:Subnautica Power Nap Update File:Subnautica Machinery Update File:Subnautica Gameplay - Early Access File:Subnautica Crash Sequence File:Subnautica Farming Update
Trivia
- Subnautica shares the same universe as the Natural Selection series. [1]
- This is further supported, as the company Alterra is a manufacturer of various supplies in all games by Unknown Worlds.
References
- ↑ http://imgur.com/a/nC4n1 Dated August 18, 2016.