Multipurpose Room (Subnautica): Difference between revisions

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20160828064106_1.jpg|'''Multipurpose Room''' filled with [[Items]] and an [http://subnautica.wikia.com/wiki/Posters?file=Poster_Aurora.png Aurora Poster]
20160828064106_1.jpg|'''Multipurpose Room''' filled with [[Items]] and an [http://subnautica.wikia.com/wiki/Posters?file=Poster_Aurora.png Aurora Poster]
Room (5).jpg|'''Multipurpose Room''' at night
Room (5).jpg|'''Multipurpose Room''' at night
Room (6).jpg|[[Hatch]]es on a '''Room''' in every 45 degrees angles and [[I-Corridor Glass]] in every 90 degrees angles.Room (7).jpg|A ladder connecting two '''Rooms'''.
Seabaseroommodel.jpg|'''Multipurpose Room''' Model from [https://sketchfab.com/models/a7d18bbcf0884c99ac10319d5669c439 Sketchfab]
Seabaseroommodel.jpg|'''Multipurpose Room''' Model from [https://sketchfab.com/models/a7d18bbcf0884c99ac10319d5669c439 Sketchfab]
Seabaseroomconcept.jpg|'''Multipurpose Room''' [[Concept Art]]
Seabaseroomconcept.jpg|'''Multipurpose Room''' [[Concept Art]]

Revision as of 07:58, 24 September 2016

<infobox> <title source="title1"><default>Multipurpose Room (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:baseroom||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseRoomFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>

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When constructing larger habitats it may be prudent to separate work and leisure spaces in order to maximize productivity. Treat this space as your home, but never forget that it is not.

― PDA, Dialogue

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The Multipurpose Room is a Seabase Module. It provides a much larger space for movement than the Corridor.

It is constructed with a Habitat Builder and can be placed on top of a Foundation or it can be attached to a Seabase Module. When the Multipurpose Room is horizontally connected with another Seabase module, a junction forms in-between. When the Multipurpose Room is connected vertically with another Multipurpose Room directly (as in, without using a Vertical Connector), they will form one larger Multipurpose Room. However, each floor cannot be accessed without adding in a ladder.

At the surface a Multipurpose Room has an integrity level of 8.8 and every Multipurpose Room added to a seabase reduces the Hull Integrity by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25).

Expansion

  • Hatches can be placed on all eight of the side-panels.
  • Windows can be placed on all eight of the side-panels.
  • Ladders can be placed on all five floor and ceiling boxes if there is an adjacent seabase module to connect.
  • Reinforcements can be placed on all eight of the side-panels. Currently, the North, South, East, and West sides give double the Hull Integrity bonus of the 45 degree sides (This may be a bug).
  • The Multipurpose Room can be expanded with other modules from its side-panels. However, the side-panels that are on a 45 degree angle to the module construction cannot be expanded from. The Room can be expanded vertically using a second Multipurpose Room.

Recipe

The Multipurpose Room blueprint can be acquire by scanning a Multipurpose Room at one of the Abandoned Seabases.

Titanium.png×6Item Arrow.pngBuilder.pngItem Arrow.pngRoom.png

Gallery

For a more complete gallery, visit Room/Gallery.

Trivia

  • Concept art shows that the ceiling of the Multipurpose Room was also intended to become a window, thereby giving a glass ceiling akin to the small ones you can make in X-corridors. Whether or not this will be implemented yet is currently unknown.

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