Propulsion Cannon (Subnautica): Difference between revisions

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If a [[Bleeder]] latches onto the player's arm, the player will use the '''Propulsion Cannon''' to grab the Bleeder, which is then held in the '''Propulsion Cannon'''.
If a [[Bleeder]] latches onto the player's arm, the player will use the '''Propulsion Cannon''' to grab the Bleeder, which is then held in the '''Propulsion Cannon'''.

== Location ==
/!\ '''This article comes from unreliable sources, to confirm'''

The fragments of '''Propulsion Cannon''' are:

- On the floor at the entrance of the Aurora

- In a wreck at coordinates 1155 -159 -740 (for the prawn-suit)

- In a floating wreck at coordinates -643 92 766

- In a wreck between underwater islands at coordinates -110 -180 -860

- In a wreck on a mushroom forest at coordinates -645 -110 775 (Cyclop required)


== Energy ==
== Energy ==

Revision as of 18:23, 16 September 2016

<infobox> <title source="title1"><default>Propulsion Cannon (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:propulsioncannon||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Propulsion Cannon is a tool crafted by using the Fabricator. It can be upgraded to the Repulsion Cannon. The Propulsion Cannon takes up four slots in the player's Inventory.

Uses

The main function of the Propulsion Cannon is to attract and launch objects with its beam, including small Life Forms and Harvesting Nodes on a range of up to 19 meters.

Objects can be suspended by the Propulsion Cannon by pressing the right mouse button when aiming at the object. The player can then launch the object by pressing the right mouse button again. "E" releases the item.

Attracted objects can also be picked up by the player, making it easier for the player to catch fish.

By pressing 'F' the player can load certain items from their inventory into the Propulsion Cannon.

One of its possible future uses is to launch DNA serums.[1]

If a Bleeder latches onto the player's arm, the player will use the Propulsion Cannon to grab the Bleeder, which is then held in the Propulsion Cannon.

Location

/!\ This article comes from unreliable sources, to confirm

The fragments of Propulsion Cannon are:

- On the floor at the entrance of the Aurora

- In a wreck at coordinates 1155 -159 -740 (for the prawn-suit)

- In a floating wreck at coordinates -643 92 766

- In a wreck between underwater islands at coordinates -110 -180 -860

- In a wreck on a mushroom forest at coordinates -645 -110 775 (Cyclop required)

Energy

The Propulsion Cannon has an Energy level which can be replenished with a Battery. While picking up objects does not drain the energy, holding objects with the Propulsion Cannon drains the energy level by 1% every 1.3 seconds. Launching objects depletes the energy level by 4% per launch.

The Propulsion Cannon will recharge as you swim if you have the Swim Charge Fins equipped.

Data Bank Entry

The propulsion cannon allows technicians to manipulate gravitational forces at ranges of up to 20m. It is commonly used in construction and mining to move materials.

Operating Instructions:

  • Pull the trigger once to lock onto and attract a single targeted object weighing less than 25kg
  • The object can now safely be retrieved from the gravitational beam
  • Alternatively, pull the trigger a second time to propel the object at speed away from the device
  • Not recommended for use on organic subjects

Recipe

Advanced Wiring Kit.pngBattery.pngTitanium.pngItem Arrow.pngFabricator.pngItem Arrow.pngPropulsion Cannon.png

Uses in Crafting

Propulsion Cannon.pngComputer Chip.pngItem Arrow.pngModification Station.pngItem Arrow.pngRepulsion Cannon.png

Trivia

  • The Propulsion Cannon has many similarities to the Zero Point Energy Field Manipulator or Gravity Gun from the Half-Life Series. The developers have even used it as a design inspiration.[2]

Gallery

For a more complete gallery, visit Propulsion Cannon/Gallery.

References