Bulkhead (Subnautica): Difference between revisions

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Tag: sourceedit
Tag: sourceedit
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* Place it (Green ghost model will confirm placement).
* Place it (Green ghost model will confirm placement).
* Click on the door to open and close.
* Click on the door to open and close.
* To remove it: Hold E (with the Habitat Builder in hand) to deconstruct.
* To remove it: Hold Q (with the Habitat Builder in hand) to deconstruct.


==Recipe==
==Recipe==

Revision as of 04:20, 15 September 2016

<infobox> <title source="title1"><default>Bulkhead (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basebulkhead||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bulkhead is a Seabase module. It is constructed with the Habitat Builder and can only be placed inside seabases at the junction between two Corridors. The Bulkhead cannot be placed in the passages that are automatically built between two adjacent Multipurpose Rooms. The Bulkhead increases integrity level by +2. The Bulkhead can stop flooding from going into another section of a base.[1]

How to use

  • Open Builder menu (RMB) and select Bulkhead.
  • Place it (Green ghost model will confirm placement).
  • Click on the door to open and close.
  • To remove it: Hold Q (with the Habitat Builder in hand) to deconstruct.

Recipe

Silicone Rubber.pngTitanium.png×4Item Arrow.pngBuilder.pngItem Arrow.pngBulkhead.png

Gallery

Videos

References

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.