Seamoth: Difference between revisions
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{{Craftable|title1 = <center>Seamoth|image4 = Seamoth.png|tab = [[Vehicles]]|description = One-person submersible|acqired_from = [[File:Mobile Vehicle Bay.png|30px|link=Mobile Vehicle Bay]]|fragments = [[Fragments|3 Fragments]]|item_id = <i>seamoth|crafting = [[File:Titanium Ingot.png|30px|link=Titanium Ingot]] [[File:power Cell.png|30px|link=Power Cell]] [[File:Glass.png|30px|link=Glass]] x2 [[File:Lubricant.png|30px|link=Lubricant]]|hull_integrity = +200 meters}} |
{{Craftable|title1 = <center>Seamoth|image4 = Seamoth.png|tab = [[Vehicles]]|description = One-person submersible|acqired_from = [[File:Mobile Vehicle Bay.png|30px|link=Mobile Vehicle Bay]]|fragments = [[Fragments|3 Fragments]]|item_id = <i>seamoth|crafting = [[File:Titanium Ingot.png|30px|link=Titanium Ingot]] [[File:power Cell.png|30px|link=Power Cell]] [[File:Glass.png|30px|link=Glass]] x2 [[File:Lubricant.png|30px|link=Lubricant]]|hull_integrity = +200 meters}} |
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The '''Seamoth''' is a small one person submarine that is constructed using the [[Mobile Vehicle Bay]]. Due to the fact that it can be customized with a [[Moon Pool]] and a [[Vehicle Modification Station]], the |
The '''Seamoth''' is a small one person submarine that is constructed using the [[Mobile Vehicle Bay]]. Due to the fact that it can be customized with a [[Moon Pool]] and a [[Vehicle Modification Station]], the Seamoth is very versatile. |
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The |
The Seamoth can be constructed by the player using the Mobile Vehicle Bay. However, you will first need to find and scan 3[[Seamoth Fragment| Seamoth Fragments]] using the [[Scanner]]. |
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==Overview== |
==Overview== |
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Upon entering the ''' |
Upon entering the Seamoth''',''' the player's [[Oxygen]] stores will be replenished, unless the Seamoth is depleted of [[Energy|Energy.]] If this is the case, the oxygen will slowly run out, until the point where the player is losing oxygen within the Seamoth.<ref>https://trello.com/c/ncSySPy8/46-seamoth-limited-o2 ''Dated December 22, 2015.''</ref> This enables the player to dive into deeper areas of the ocean that are not easily accessible by swimming or by using the [[Seaglide]]. |
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The |
The Seamoth has an energy supply that needs to be maintained by replacing the [[Power Cell]] on its back. Alternatively, the Seamoth can be charged when docked to the [[Cyclops]] or to a Moon Pool. Doing so will drain energy from the respective unit. On one full charge, the Seamoth can travel approximately 10,650 meters (106.5m per percentage of energy) before the power cell must be replaced. 1% of the submersible's energy is expended for every 18 seconds that the player remains in the vehicle, even if the player is not in motion during that time. |
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The ''' |
The Seamoth'''<nowiki/>''''s health, separated from the player's own, will decrease if it is attacked by hostile [[Fauna|creatures]] or crashed into objects (including some plants) in the environment. The damage can be repaired via the [[Welder]] [[Tool]], if the player has one. As of the Seamoth Update, once its health reaches 0%, the Seamoth will explode.<ref>https://trello.com/c/8CIzIQaK/4606-make-seamoth-explode ''Dated June 24, 2015.''</ref> |
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The ''' |
The Seamoth'''<nowiki/>''''s headlights can be toggled with the right mouse button on PC. |
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Upon entering the |
Upon entering the Seamoth, it says "Welcome Aboard Captain." |
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== |
== Hazards == |
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The '''Seamoth''' can be harmed or destroyed by colliding with the terrain and by surpassing the crush depth limit. Also [[Fauna]] like [[Reaper Leviathan]]s, [[Bone Shark]]s, [[Crashfish]]es, [[Crab Snake]]s and [[Drooping Stingers]] can all be considered serious threats towards the submersible. |
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The '''Seamoth''' has a crush [[Depth]] of 200 meters. 20 Meters before the player reaches the crush depth a warning will appear letting the player know that it is approaching. Below 200 meters the on-board AI will state '''''"WARNING: Maximum depth reached, hull damage imminent"'''''. At that depth the '''Seamoth''' will take hull damage at a constant rate of about 7% per second. |
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== Thrust == |
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It is possible to increase the '''Seamoth's''' crush depth using [[Upgrade Modules]]. These upgrades do not stack and only the most powerful one will take effect. |
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The Seamoth produces enough forward thrust to travel at a maximum speed of about 12.7 m/s, and enough lateral thrust to travel at about 11.3 m/s. By rotating the Seamoth diagonally off-course and thrusting both forward and laterally, speeds close to 17 m/s can be attained. |
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While useful, this method of travel can be hazardous, since the player's field of view will be reduced in the direction of travel. |
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It is important to keep in mind that the Seamoth will not lose momentum when the player exits, and the player will be placed in front of the vehicle - at top speed, this can easily kill the player. Always come to a complete stop before exiting. |
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== Upgrades and Customization == |
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The Seamoth can be customized with the [[Vehicle Modification Station]]. The console allows the Seamoth to be named and its colours changed. The console also crafts upgrade modules for the Seamoth. Up to four of these modules can be applied to the upgrade panel found on the Seamoth's left wing. |
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<table style="width:100%;"> |
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<tr> |
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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[[File:Seamoth Pressure Compensator Mark 1.png|center|100px|link=Pressure Compensator MK 1]] |
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[[Pressure Compensator MK 1|Pressure Compensator]] |
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</td> |
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<td style="background-color:#0B1E2F; padding:10px;"> |
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The Seamoth has a crush [[depth]] of 200 meters. 20 Meters before the player reaches the crush depth a warning will appear letting the player know that it is approaching. Below 200 meters the on-board AI will state: |
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'''''"WARNING: Maximum depth reached, hull damage imminent"'''''. |
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At that depth the '''Seamoth''' will take hull damage at a constant rate of about 7% per second. |
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It is possible to increase the Seamoth's crush depth adding Pressure Compensator upgrade. These upgrades do not stack and can be further upgraded by [[Modification Station]]. |
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{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
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{| class="article-table" |
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!Seamoth Depth Module |
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!Crush Depth |
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|- |
|- |
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! class="unsortable" style="width: 100%; text-align: center; font-size:14px;" colspan="2" |Influence of Depth |
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|None |
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|200 meters |
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|- |
|- |
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! class="unsortable" style="width: 75%; text-align: left; font-size:14px;" |Pressure Compensator |
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! class="unsortable" style="width: 25%; text-align: center; font-size:14px;" |Crush Depth |
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|300 meters |
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|- |
|- |
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| style="text-align:left; font-size:12px;" |None |
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|[[Seamoth Pressure Compensator Mark 2|Pressure Compensator Mark 2]] |
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| style="text-align:center; font-size:12px;" |200 meters |
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|500 meters |
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|- |
|- |
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| |
| style="text-align:left; font-size:12px;" |[[Pressure Compensator MK1]] |
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| style="text-align:center; font-size:12px;" |300 meters |
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|900 meters |
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|- |
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| style="text-align:left; font-size:12px;" |[[Pressure Compensator MK2]] |
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| style="text-align:center; font-size:12px;" |500 meters |
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|- |
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| style="text-align:left; font-size:12px;" |[[Pressure Compensator MK3]] |
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| style="text-align:center; font-size:12px;" |900 meters |
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|} |
|} |
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</td> |
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== Hazards == |
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</tr> |
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The '''Seamoth''' can be harmed or destroyed by colliding with the terrain and by surpassing the crush depth limit. Also [[Fauna]] like [[Reaper Leviathan]]s, [[Bone Shark]]s, [[Crashfish]]es, [[Crab Snake]]s and [[Drooping Stingers]] can all be considered serious threats towards the submersible. |
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<tr> |
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== Thrust == |
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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The '''Seamoth '''produces enough forward thrust to travel at a maximum speed of about 12.7 m/s, and enough lateral thrust to travel at about 11.3 m/s. By rotating the '''Seamoth''' diagonally off-course and thrusting both forward and laterally, speeds close to 17 m/s can be attained. |
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[[File:Seamoth Storage Solution.png|center|100px|link=Storage Module]] |
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[[Storage Module]] |
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</td> |
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<td style="background-color:#0B1E2F; padding:10px;"> |
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The [[Storage Module]] upgrade for the Seamoth provides 4x4 [[storage]] compartment, which can be add up on each 4 slots on the Seamoth. |
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</td> |
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</tr> |
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<tr> |
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While useful, this method of travel can be hazardous, since the player's field of view will be reduced in the direction of travel. |
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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[[File:Seamoth_Hull_Reinforcement.png|center|100px|link=Hull Reinforcement]] |
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[[Hull Reinforcement]] |
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</td> |
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<td style="background-color:#0B1E2F; padding:10px;"> |
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Permanently hardened chassis before collision, eliminating damage under normal conditions. |
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</td> |
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</tr> |
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<tr> |
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It is important to keep in mind that the '''Seamoth''' will not lose momentum when the player exits, and the player will be placed in front of the vehicle - at top speed, this can easily kill the player. Always come to a complete stop before exiting. |
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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[[File:Seamoth_Power_Efficiency_Module.png|center|100px|link=Power Efficiency Upgrade]] |
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[[Power Efficiency Upgrade]] |
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</td> |
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<td style="background-color:#0B1E2F; padding:10px;"> |
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The Power Efficiency Upgrade recycles heat by-product to minimize power inefficiencies. Each module reduces power use by 15%. |
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</td> |
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</tr> |
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<tr> |
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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[[File:Seamoth_Solar_Charger.png|center|100px|link=Seamoth Solar Charger]] |
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[[Seamoth Solar Charger]] |
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</td> |
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<td style="background-color:#0B1E2F; padding:10px;"> |
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The Seamoth Solar Charger is an upgrade module that enables the player to recharge their Seamoth's battery while in the sun. |
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</td> |
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</tr> |
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<tr> |
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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[[File:Seamoth_Perimeter_Defense_System.png|center|100px|link=Seamoth Perimeter Defense System]] |
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[[Seamoth Perimeter Defense System]] |
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</td> |
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<td style="background-color:#0B1E2F; padding:10px;"> |
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Generates a localized electric field designed to ward off aggressive fauna. |
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</td> |
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</tr> |
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<tr> |
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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[[File:Seamoth_Torpedo_System.png|center|100px|link=Torpedo System]] |
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[[Torpedo System]] |
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</td> |
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<td style="background-color:#0B1E2F; padding:10px;"> |
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A standard underwater payload delivery system adapted to fire torpedoes. |
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</td> |
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</tr> |
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<tr> |
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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[[File:Seamoth_Sonar.png|center|100px|link=Seamoth Sonar]] |
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[[Seamoth Sonar]] |
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</td> |
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<td style="background-color:#0B1E2F; padding:10px;"> |
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A dedicated system for detecting and displaying topographical data on the HUD |
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</td> |
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</tr> |
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</table> |
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== Upgrades and Customization == |
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The '''Seamoth''' can be customized with the [[Vehicle Modification Station]]. The console allows the '''Seamoth''' to be named and its colours changed. The console also crafts [[Upgrade Modules]] for the '''Seamoth'''. Up to four of these modules can be applied to the upgrade panel found on the '''Seamoth's''' left wing. |
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== Data Bank Entry == |
== Data Bank Entry == |
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Line 80: | Line 175: | ||
== Recipe == |
== Recipe == |
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{{Recipe|item1=Titanium Ingot|item2=Power Cell|item3=Glass|count3 = 2|item4=Lubricant|machine=Mobile Vehicle Bay|result=Seamoth}} |
{{Recipe|item1=Titanium Ingot|item2=Power Cell|item3=Glass|count3 = 2|item4=Lubricant|machine=Mobile Vehicle Bay|result=Seamoth}} |
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== Trivia == |
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* The old Seamoth Pressure Compensator has the same crush depth of a '''Cyclops Ultra Hull Reinforcement Module'''. However, it is now unobtainable, having been replaced by the '''Pressure Compensator''', and cannot be upgraded. If a player has one, it is considered a separate item from the '''Pressure Compensator'''. |
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== Gallery == |
== Gallery == |
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Line 97: | Line 189: | ||
<references /> |
<references /> |
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== Trivia == |
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[[ru:мотылёк]] |
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* The old Seamoth Pressure Compensator has the same crush depth of a '''Cyclops Ultra Hull Reinforcement Module'''. However, it is now unobtainable, having been replaced by the '''Pressure Compensator''', and cannot be upgraded. If a player has one, it is considered a separate item from the '''Pressure Compensator'''. |
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== Videos == |
== Videos == |
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[[File:Seamoth Damages 01|thumb|335px|left]] |
[[File:Seamoth Damages 01|thumb|335px|left]] |
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[[ru:мотылёк]] |
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[[Category:Vehicles]] |
[[Category:Vehicles]] |
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[[Category:Crafted with Glass]] |
[[Category:Crafted with Glass]] |
Revision as of 22:48, 8 September 2016
<infobox> <title source="title1"><default>Seamoth</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:seamoth||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Seamoth is a small one person submarine that is constructed using the Mobile Vehicle Bay. Due to the fact that it can be customized with a Moon Pool and a Vehicle Modification Station, the Seamoth is very versatile. The Seamoth can be constructed by the player using the Mobile Vehicle Bay. However, you will first need to find and scan 3 Seamoth Fragments using the Scanner.
Overview
Upon entering the Seamoth, the player's Oxygen stores will be replenished, unless the Seamoth is depleted of Energy. If this is the case, the oxygen will slowly run out, until the point where the player is losing oxygen within the Seamoth.[1] This enables the player to dive into deeper areas of the ocean that are not easily accessible by swimming or by using the Seaglide.
The Seamoth has an energy supply that needs to be maintained by replacing the Power Cell on its back. Alternatively, the Seamoth can be charged when docked to the Cyclops or to a Moon Pool. Doing so will drain energy from the respective unit. On one full charge, the Seamoth can travel approximately 10,650 meters (106.5m per percentage of energy) before the power cell must be replaced. 1% of the submersible's energy is expended for every 18 seconds that the player remains in the vehicle, even if the player is not in motion during that time.
The Seamoth's health, separated from the player's own, will decrease if it is attacked by hostile creatures or crashed into objects (including some plants) in the environment. The damage can be repaired via the Welder Tool, if the player has one. As of the Seamoth Update, once its health reaches 0%, the Seamoth will explode.[2]
The Seamoth's headlights can be toggled with the right mouse button on PC.
Upon entering the Seamoth, it says "Welcome Aboard Captain."
Hazards
The Seamoth can be harmed or destroyed by colliding with the terrain and by surpassing the crush depth limit. Also Fauna like Reaper Leviathans, Bone Sharks, Crashfishes, Crab Snakes and Drooping Stingers can all be considered serious threats towards the submersible.
Thrust
The Seamoth produces enough forward thrust to travel at a maximum speed of about 12.7 m/s, and enough lateral thrust to travel at about 11.3 m/s. By rotating the Seamoth diagonally off-course and thrusting both forward and laterally, speeds close to 17 m/s can be attained.
While useful, this method of travel can be hazardous, since the player's field of view will be reduced in the direction of travel.
It is important to keep in mind that the Seamoth will not lose momentum when the player exits, and the player will be placed in front of the vehicle - at top speed, this can easily kill the player. Always come to a complete stop before exiting.
Upgrades and Customization
The Seamoth can be customized with the Vehicle Modification Station. The console allows the Seamoth to be named and its colours changed. The console also crafts upgrade modules for the Seamoth. Up to four of these modules can be applied to the upgrade panel found on the Seamoth's left wing.
The Seamoth has a crush depth of 200 meters. 20 Meters before the player reaches the crush depth a warning will appear letting the player know that it is approaching. Below 200 meters the on-board AI will state: "WARNING: Maximum depth reached, hull damage imminent". At that depth the Seamoth will take hull damage at a constant rate of about 7% per second. It is possible to increase the Seamoth's crush depth adding Pressure Compensator upgrade. These upgrades do not stack and can be further upgraded by Modification Station.
|
|||||||||||||
The Storage Module upgrade for the Seamoth provides 4x4 storage compartment, which can be add up on each 4 slots on the Seamoth. |
|||||||||||||
Permanently hardened chassis before collision, eliminating damage under normal conditions. |
|||||||||||||
The Power Efficiency Upgrade recycles heat by-product to minimize power inefficiencies. Each module reduces power use by 15%. |
|||||||||||||
The Seamoth Solar Charger is an upgrade module that enables the player to recharge their Seamoth's battery while in the sun. |
|||||||||||||
Generates a localized electric field designed to ward off aggressive fauna. |
|||||||||||||
A standard underwater payload delivery system adapted to fire torpedoes. |
|||||||||||||
A dedicated system for detecting and displaying topographical data on the HUD |
Data Bank Entry
Seamoth Description
The seamoth is a one-person submersible with an independent, replaceable power cell and a fully customizable design. Most long-range mining vessels carry at least two submersibles of this class to facilitate the exploration and exploitation of water-bearing planetoids.
Ratings:
- Top Speed: 13m/s
- Acceleration: 5m/s/s
- Distance per power cell: 10km
- Crush depth: 200m below sea level
- Upgrade module slots: 4
- Dimensions: 3m x 1.5m x 1m
- Persons: 1
Seamoths may be modified by installing upgrade modules to the access point mounted by default on the upper left wing. These include:
- Increased cargo storage
- Superior power
- Pressure and collision compensation
- Enhanced sonar
- Defensive capabilities
NB These modules may only be manufactured at an appropriately outfitted Moonpool.
Seamoth Configurations Catalog
Cargo Hauler: 3x storage; 1x solar charger
Scout: 1x pressure compensator; 1x power efficiency; 1x perimeter defense; 1x sonar
Tank: 1x perimeter defense; 1x torpedo system; 2x hull reinforcement
Recipe
Gallery
For a more complete gallery, visit Seamoth/Gallery.
References
- ↑ https://trello.com/c/ncSySPy8/46-seamoth-limited-o2 Dated December 22, 2015.
- ↑ https://trello.com/c/8CIzIQaK/4606-make-seamoth-explode Dated June 24, 2015.
Trivia
- The old Seamoth Pressure Compensator has the same crush depth of a Cyclops Ultra Hull Reinforcement Module. However, it is now unobtainable, having been replaced by the Pressure Compensator, and cannot be upgraded. If a player has one, it is considered a separate item from the Pressure Compensator.