Drooping Stingers: Difference between revisions
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They were [http://unknownworlds.com/subnautica/hanging-stingers/ officially announced] on the Subnautica website. |
They were [http://unknownworlds.com/subnautica/hanging-stingers/ officially announced] on the Subnautica website. |
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The concept art was done by [http://twitter.com/corystrader Cory Strader] |
The concept art was done by [http://twitter.com/corystrader Cory Strader]. |
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A 3D model of some '''Hanging Stingers '''can be found [https://sketchfab.com/models/30cfd6ac205a4d0e9a3d97044e3cefe8 here]. |
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==Behavior== |
==Behavior== |
Revision as of 21:32, 28 March 2015
Template:Infobox:Fauna Flora Hanging Stingers are a life form appearing in caves.
Looking like a hybrid between a sea anemone and a jellyfish they are attached to the rock ceiling, waiting for prey to be caught by their tentacles. Touching a Hanging Stingers causes poison damage.
They were officially announced on the Subnautica website. The concept art was done by Cory Strader.
A 3D model of some Hanging Stingers can be found here.
Behavior
Their behavior was fleshed out on this trello card.
A few key points are:
- Damages anything live that touches it (Poison damage).
- Target gets set as GameFlagState.Poisoned for 5 seconds (GameFlag.Set(obj, GameFlag.Poisoned, 5)
- While poisoned, loop poison damage sound for creature, and take damage over time.
- Smaller variants do less damage for less time (-50%), larger variants do more damage for a longer time (+50%).
- When emissive lights on Stinger are glowing, that means the Stinger is active. After it stings a target, it becomes stops glowing for 5 to 10 seconds (random). Then it fades the glow back up over 1 second, after which time it is active again. Alternatively, the stingers could retract a bit instead of change their glow if that’s much easier.