Prawn Suit Grappling Arm (Subnautica): Difference between revisions
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{{Template:ExperimentalMode}}{{Craftable|title1 = <center>Exosuit Grappling Arm Module|image4 = Exosuit Grappling Arm Module.png|tab = -|description = -|acqired_from = -|fragments = -|crafting = -|size = 1|item_id = <i> |
{{Template:ExperimentalMode}}{{Craftable|title1 = <center>Exosuit Grappling Arm Module|image4 = Exosuit Grappling Arm Module.png|tab = -|description = -|acqired_from = -|fragments = -|crafting = -|size = 1|item_id = <i>exosuitgrapplingarmmodule}} |
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The '''Grappling Arm for Exosuit '''is an upgrade module for the [[Exosuit]] that adds an arm that can be fired and will latch onto surfaces to pull the [[Exosuit]] towards it. |
The '''Grappling Arm for Exosuit '''is an upgrade module for the [[Exosuit]] that adds an arm that can be fired and will latch onto surfaces to pull the [[Exosuit]] towards it. |
Revision as of 02:13, 31 July 2016
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
<infobox>
<title source="title1"><default>Prawn Suit Grappling Arm (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:exosuitgrapplingarmmodule||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Grappling Arm for Exosuit is an upgrade module for the Exosuit that adds an arm that can be fired and will latch onto surfaces to pull the Exosuit towards it. While it can currently be crafted through the mini-Fabricator at the Seamoth Modification Station in Experimental Mode, it lacks a complete model. However, the player can still latch onto surfaces as if it were a traditional grappling hook by holding LMB to fire the hook, have it latch onto a solid object within range, and having the player reel in with the Exosuit. The Grappling Arm does not fire if the Exosuit is in freefall. The player must first stabilize their position with the thrusters before firing again, or touch down on a solid surface.