Alien Containment (Subnautica): Difference between revisions
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{{Craftable|title1 = <center>Alien Containment|image4 = Water_Park.png|tab = [[Seabases|Habitat Compartments]]|description = Provides optimal conditions for flora and fauna. Add a hatch to enter.|hull_integrity = +0|acqired_from = -|fragments = -|item_id = basewaterpark}} |
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{| style="width:300px; border:1px;" class="infobox" |
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! style="background-color:#0130B9; text-align:center;" colspan="2" border="0" | Alien Containment |
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! style="background-color:#0C2134; padding:10px;" colspan="2" border="0" | [[File:Water_Park.png|thumb]] |
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! style="text-align:left; background-color:#0C2134; padding:10px;" border="0" | Tab |
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! style="text-align:left; background-color:#0C2134;" border="0" | [[Seabase|Habitat Compartments]] |
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! style="text-align:left; background-color:#0C2134; padding:10px;" border="0" | [[Hull Integrity]] |
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! style="text-align:left; background-color:#0C2134;" border="0" | +0 Units |
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! style="text-align:left; background-color:#0C2134; padding:10px;" border="0" | Description |
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! style="text-align:left; background-color:#0C2134;" border="0" |Provides optimal conditions for flora and fauna. Add a hatch to enter. |
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In order to get inside of or put fish into the '''Alien Containment,''' the player must build a [[Hatch]] on the side. The player can then enter the '''Alien Containments''' and release caught fish into it. Non-edible fish can be added through the use of their respective [[eggs]]. If two or more [[Multipurpose Room]]s are stacked on top of each other, building '''Alien Containments''' inside each Room will cause the Containers to merge in one bigger tank. |
In order to get inside of or put fish into the '''Alien Containment,''' the player must build a [[Hatch]] on the side. The player can then enter the '''Alien Containments''' and release caught fish into it. Non-edible fish can be added through the use of their respective [[eggs]]. If two or more [[Multipurpose Room]]s are stacked on top of each other, building '''Alien Containments''' inside each Room will cause the Containers to merge in one bigger tank. |
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[[Flora]] can be placed inside the '''Alien Containment''', via a Planter UI that appears when hovering above the soil. Creepvines will not grow to their full height without stacking '''Alien Containments'''. |
[[Flora]] can be placed inside the '''Alien Containment''', via a Planter UI that appears when hovering above the soil. Creepvines will not grow to their full height without stacking '''Alien Containments'''. |
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== Plantable Flora == |
== Plantable Flora == |
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For a complete list of plantable [[flora]], visit [[List of Plantable Flora]]. |
For a complete list of plantable [[flora]], visit [[List of Plantable Flora]]. |
Revision as of 16:47, 27 July 2016
<infobox> <title source="title1"><default>Alien Containment (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basewaterpark||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>
In order to get inside of or put fish into the Alien Containment, the player must build a Hatch on the side. The player can then enter the Alien Containments and release caught fish into it. Non-edible fish can be added through the use of their respective eggs. If two or more Multipurpose Rooms are stacked on top of each other, building Alien Containments inside each Room will cause the Containers to merge in one bigger tank.
If you leave two creatures of the same species inside the Alien Containment for long enough, they will breed and another fish of the same species will spawn inside. Once the Alien Containment reaches a population of 10 fish, the reproductive process will stop. If more fish are added after the cap is reached, some will die and float to the top of the container.
Eggs can be placed inside the Alien Containment. Eggs will take about 3 to 5 in-game days in order to hatch. When hatched, the fauna within the eggs will create smaller versions of said fauna, and will grow inside the containment.
Flora can be placed inside the Alien Containment, via a Planter UI that appears when hovering above the soil. Creepvines will not grow to their full height without stacking Alien Containments.
Plantable Flora
For a complete list of plantable flora, visit List of Plantable Flora.
Recipe
Data Bank Entry
Despite huge, Alterra-led advancements in stellar technology, exploring new worlds still has its challenges. Alien lifeforms are one of them. The alien containment facility is designed to mimic the natural environment outside the habitat, and facilitate scientific research.
- Units must be installed in multipurpose room modules, and may be connected between rooms stacked in a column
- A hatch must be installed in order to access the containment unit
- Flora and fauna may be kept alive indefinitely, provided a steady food and power supply
- The containment unit provides a perfect environment in which to study alien feeding and breeding behaviors
- Environmental controls may fail if the unit is overpopulated
- Never tap the glass: you don't know what will tap back, or how hard
Gallery
A baby Sand Shark after hatching inside
A baby Crab Snake inside
Creepvine planted inside the Alien Containment
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