Multipurpose Room (Subnautica): Difference between revisions
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{{Craftable|title1 = <center>Multipurpose Room|image4 = Room.png|tab = [[Seabases|Habitat Compartments]]|description = Basic Room|acqired_from = -|fragments = -|biome = -|item_id = <i>baseroom}} |
{{Craftable|title1 = <center>Multipurpose Room|image4 = Room.png|tab = [[Seabases|Habitat Compartments]]|description = Basic Room|acqired_from = -|fragments = -|biome = -|item_id = <i>baseroom|hull_integrity = [[Hull Integrity|-1.25 Units]]}} |
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<div style="text-align:justify;">The '''Room''' is a [[Seabases|Seabase Module]]. It provides a much larger space for movement than the [[Corridor]]. |
<div style="text-align:justify;">The '''Room''' is a [[Seabases|Seabase Module]]. It provides a much larger space for movement than the [[Corridor]]. |
Revision as of 16:32, 27 July 2016
<infobox> <title source="title1"><default>Multipurpose Room (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:baseroom||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>
It is constructed with a Habitat Builder and can be placed on top of a Foundation or it can be attached to a Seabase Module. When the Room is horizontally connected with another Seabase module, a junction forms in-between. When the Room is connected vertically with another Room directly (as in, without using a Vertical Connector), they will form one larger Room. However, each floor cannot be accessed without adding in a ladder.
At the surface a Room has an integrity level of 8.8 and every Room added to a seabase reduces the Hull Integrity by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25).
Recipe
Expansion
- Hatches can be placed on all eight of the side-panels.
- Windows can be placed on all eight of the side-panels.
- Ladders can be placed on all five floor and ceiling boxes there is an adjacent seabase module to connect.
- Reinforcements can be placed on all eight of the side-panels. Currently, the North, South, East, and West sides give double the Hull Integrity bonus of the 45 degree sides (This may be a bug).
- The Room can be expanded with other modules from its side-panels. However, the side-panels that are on a 45 degree angle to the module construction cannot be expanded from. The Room can be expanded vertically using a second Room.
Future Plans
In the future, the Room's blueprints will not be available from the start. It is still unknown how they will be planned to be unlocked.[1]
Gallery
Room filled with Items
Generic Room Model from Sketchfab
Generic Room Concept Art
For a more complete gallery, visit Room/Gallery.
References
- ↑ https://trello.com/c/0EqJI9RW/5731-multipurpose-room-shouldn-t-be-available-right-away Dated June 30, 2016.
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