Food & Water: Difference between revisions

From Subnautica Wiki
(removed a category)
Tag: sourceedit
(Grammar, sentence structure)
Tags: Visual edit apiedit
Line 13: Line 13:
Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of food with any sort of long-term storage.
Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of food with any sort of long-term storage.


Cooked food slowly starts to lose its food and water value leading to Decomposition, The level will go as low as -25 H2O and -25 food. During food decomposure the food amount lowers slowly. When it reaches a certain level the food becomes Ripe. Eventually the food becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still lose some hunger.
Cooked food slowly starts to lose its food and water value leading to Decomposition. The level will go as low as -25 H2O and -25 food. During decomposition the food amount lowers slowly; but when it reaches a certain level the food becomes Ripe; Ripe food eventually becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still lose some hunger.


'''Stages of decomposition '''(''Cooked Fish'')''''':'''''
'''Stages of decomposition '''(''Cooked Fish'')''''':'''''
Line 22: Line 22:
It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.
It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.


Note that decomposition also applies to all plant foods as well, and it is not possible to cook or cure them either. While this renders them useless as food, they can still be used for planting, or in the case of creepvine, fabrication.
Note that decomposition also applies to plant foods as well, and it is not possible to cook or cure them. While this renders them useless as food, they can still be used for planting, or in the case of creepvine, fabrication.


==Food Items==
==Food Items==

Revision as of 11:59, 18 July 2016

Fabricator Menu Survival.png

Food is a consumable item crafted from materials and caught creatures using the Fabricator. It is only available in Survival and Hardcore mode.

Nutrients, gained through food consumption, are required to maintain the players food and water (H2O) levels or risk dying from malnutrition (note that it is nutrition as hunger not how full you are )(starvation or dehydration).

While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.

If too many food items are eaten at once, the AI announces ''blood loss detected'' and the player's food and water will decrease.

To consume food items the player can left-click on the item in the Inventory / PDA.

Rot and Decay

Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of food with any sort of long-term storage.

Cooked food slowly starts to lose its food and water value leading to Decomposition. The level will go as low as -25 H2O and -25 food. During decomposition the food amount lowers slowly; but when it reaches a certain level the food becomes Ripe; Ripe food eventually becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still lose some hunger.

Stages of decomposition (Cooked Fish):

  1. Starts after: ~2-3 min.
  2. Decomposing: ~2-3 min.
  3. Ripe: ~13-18 min.
  4. Rotting: ~27-33 min.

It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.

Note that decomposition also applies to plant foods as well, and it is not possible to cook or cure them. While this renders them useless as food, they can still be used for planting, or in the case of creepvine, fabrication.

Food Items

Fabricator Menu Water.png

Potable

Icon Item Food H2O
Disinfected Water.png Disinfected Water 0 +40
Filtered Water.png Filtered Water 0 +20
Reclaimed Water.png Reclaimed Water -3 +20
Big Filtered Water.png Big Filtered Water 0 +50

Cooked

Fabricator Menu Cooked Food.png

Cooking food requires:

  • 1x Raw Food Item

Cooked food can be obtained using a Thermoblade or a Fabricator

Icon Item Food H2O
Cooked Airsack.png Cooked Airsack +18 +4
Cooked Boomerang.png Cooked Boomerang +21 +3
Cooked Eyeye.png Cooked Eyeye +18 +10
Cooked Garryfish.png Cooked Garryfish +18 +5
Cooked Holefish.png Cooked Holefish +21 +3
Cooked Hoopfish.png Cooked Hoopfish +23 +3
Cooked Hoverfish.png Cooked Hoverfish +23 +3
Cooked Oculus.png Cooked Oculus +30 +2
Cooked Peeper.png Cooked Peeper +32 +5
Cooked Reginald.png Cooked Reginald +44 +4
Cooked Spadefish.png Cooked Spadefish +23 +3
Cooked Spinefish.png Cooked Spinefish +23 +3

Cured

Fabricator Menu Cured Food.png

Crafting cured food requires:

Icon Item Food H2O
Cured Airsack.png Cured Airsack +16 -2
Cured Boomerang.png Cured Boomerang +21 -2
Cured Eyeye.png Cured Eyeye +18 -2
Cured Garryfish.png Cured Garryfish +18 -2
Cured Holefish.png Cured Holefish +21 -2
Cured Hoopfish.png Cured Hoopfish +23 -2
Cured Hoverfish.png Cured Hoverfish +23 -2
Cured Oculus.png Cured Oculus +30 -2
Cured Peeper.png Cured Peeper +32 -2
Cured Reginald.png Cured Reginald +44 -2
Cured Spadefish.png Cured Spadefish +23 -2
Cured Spinefish.png Cured Spinefish +23 -2

Uncooked

Icon Item Food H2O
File:Airsack.png Airsack +9 -4
Boomerang.png Boomerang +12 -8
Eyeye.png Eyeye +10 0
Garryfish.png Garryfish +12 -12
Holefish.png Holefish +12 -5
Hoopfish.png Hoopfish +12 -6
Hoverfish.png Hoverfish +13 -9
Oculus.png Oculus +12 -6
Peeper.png Peeper +20 -15
Reginald.png Reginald +25 -10
Spadefish.png Spadefish +13 -6
Spinefish.png Spinefish +7 -1

Raw

Icon Item Food H2O
Bulbo Tree Sample.png Bulbo Tree Sample +3 +10
Creepvine Sample.png Creepvine Sample +3 +1
File:Hanging Fruit.png Lantern Fruit +13 +11
Jelly Plant.png Spore Sack +5 +4
Koosh Sample.png Koosh Sample +3 +10
Marblemelon.png Marblemelon +22 +15
Nutrient Block.png Nutrient Block +75 0
File:Purple Vegetable.png Chinese Potato +15 +3